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NPC Generator

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Advanced [show]


Percival Remington, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean brown cloak covering his clean studded leather, and sports empty pouches on his belt. With a patchy chestnut beard and wild chestnut hair. His green eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of northern immigrants he idolized his mother. After coming to the age of reason, Percival took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Philantrophist, Gifted. Bonds: Immigrant, Religious. Occupation: Body Guard

Voice: Sleepy voice

Attributes [hide]

Percival Remington, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)9 (-1) 16 (+3)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Rolf Kirby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear yellow pants and tee shirts. He is an epitome of beauty. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant amber.

Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Locksmith, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Flaws: Insane, Fearful. Bonds: Attractive, Military, Job. Occupation: Barber

Voice: Rolls R's

Attributes [hide]

Rolf Kirby, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 20 pp. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Clerebold Stanford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is always cut to a buzz. His eyes are brown and beady.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: Born in the north to a Blacksmith, Clerebold learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Persistence. Flaws: Ugly, Antagonistic, Insane. Bonds: Job. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Clerebold Stanford, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


John Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple grey robe with white stripes complete with hood. His auburn hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with poetry.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.

Motivation: Retire the richest man in the east.

Ideals: Extrovert, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

John Wentworth, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 9 (-1)11 (+0)
Skills Arcana +4, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Thomas Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has a large green mantle and cape that has been intricately interwoven into his grey robe. His hair is long and auburn with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His eyes are likewise green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Thomas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Thomas hails from a village terrorized by giants. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He inherited the family business which he has now maintained for 4 years.

Motivation: A strong sense of loyalty to Human people; and wants to open a new tavern

Ideals: Joker. Flaws: Racist. Bonds: Family, Enemies, Job. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Thomas Carlisle, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 17 (+3)12 (+1) 7 (-2)11 (+0)
Skills Medicine +0, Persuasion +2
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 sp. Silver pearl (50 gp).


Social Check DCs

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