Kyle Harrington, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts, and he perpetually has his flail ready. He keeps his blonde hair in a pixie cut. His blue eyes dart from person to person to random spaces in the air.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.
History: Born to a Tailor, his father struggled to pay the bills. A freak accident while working with his Tailor father left him crippled. He has achieved small success as a Locksmith.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Pacifist. Flaws: Disease. Bonds: Job, Poor. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp.
Robert Heiser, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries a battered halberd and tarnished sai as well. His brown hair is lengthy. His ears are large.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.
History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Assassin
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 18000 sp. Deep green spinel (80 gp). Red-brown spinel (80 gp). Malachite (6 gp).
Adelard Harley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His tied-back hair is silver. His hazel eyes are passionate and lively.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born at the edge of vast desert. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.
Motivation: Wants to raise his children well; and to prove his worth to the world
Flaws: Emotional, Impulsive. Bonds: Nature, Job, Family. Occupation: Servant
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 700 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Finely wrought small gold bracelet (10 gp). Silver comb with moonstones (400 gp). 1 Banded mail. 1 Half-Plate.
Don Browning, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and prefers to wear flannel. His long red hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is mildly Human supremacist, though he does not identify as such. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a Bellfounder, his father struggled to pay the bills. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.
Motivation: Human compassion; and to get a good night's sleep
Ideals: Entrepeneur, Gifted. Flaws: Insomniac, Racist. Bonds: Poor. Occupation: Banker
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Patrick Kensley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His blue eyes dart from person to person.
Personality: Calm and collected, he is a well trained Shipwright. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Extrovert, Gifted. Bonds: Job, Adventurer, Family. Occupation: Shipwright
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1900 sp.
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