Guy Gresham, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a tan suit, black shirt, and green tie. His hair is cut close to his head. His half smiles and violet eyes are beguiling and draw you in.
Personality: He will rave to anyone who will listen. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A powerful necromancer made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Flaws: Insane. Bonds: Attractive, Adventurer, Mentor, Rich. Occupation: Mayor
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Abyssal, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp.
Raymond Pickering, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a fine chain shirt which he covers with tan colored cloaks and clothing. His long brown hair reaches down to his waist. His eyes are likewise brown. His teeth are white and perfect.
Personality: Stoic and calm, he prefers to meditate than take action. He cannot resist a sob story and will often dote over anyone who has one.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Disciplined, Philantrophist, Artistic. Bonds: Attractive, Adventurer. Occupation: Spy
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Peter Sutton, Male Human [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple blue line shooting up and back down. He is physically well-built. He has a very tight haircut. His blue eyes dart from person to person.
Personality: He will rave to anyone who will listen. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in the north to a Knight, Peter learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 14 years.
Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Depressed. Bonds: Immigrant, Job. Occupation: Knight
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 16 (+3) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp. 1 Half-Plate. 1 Buckler.
Hunter Barton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. With bright golden hair and a scraggly beard. His eyes, though not visible through his cowl, are gray.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.
History: Hunter hails from a village terrorized by orcs. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by orcs. Hunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.
Ideals: Impeccable, Pacifist. Bonds: Enemies. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Darkwood Buckler. 1 Banded mail. 1 Half-Plate.
Gunter Shelby, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tight fighting clothing, which leaves very little to the imagination. He has moderate length silver hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He has always had a great fascination with Human culture. He is frequently practicing swordplay.
History: He was born in the south. Gunter was born on a far southern plains where he grew up under the tutelage of his mother, an expert Barrister. He left for the south, certain he would find work there.
Motivation: Human compassion.
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Military, Immigrant. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 18 (+4) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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