Henry Graham, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To prove his worth to the world.
Flaws: Secretive, Impulsive, Disease. Bonds: Attractive, Immigrant, Rich. Occupation: Interpreter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Deep green spinel (50 gp). Brown-green garnet (50 gp). Pink pearl (50 gp).
Theodoric Berkeley, Male Human [Permalink]
Personal [hide]
Description: A 6'3" southern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long auburn hair reaches down to his waist. His thin eyebrows rest above his beady violet eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Theodoric hails from a village terrorized by brigands. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by brigands. Theodoric was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Revenge.
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Animal Trainer
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp). 6 Acid flasks. 1 Everburning torch.
Don Huckabee, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this southern man does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. He wears large thick round spectacles.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small plains village. A gifted student he started as a Carpenter, but he got bored and became a Shepherd. He hasn't been sleeping well lately.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Impulsive, Insomniac. Bonds: Job, Nature. Occupation: Shepherd
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Heward Nibley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He prefers to wear red pants and tee shirts, marred by chocolates. His hair, while still mostly golden, has prominent grey streaks. He has a dull look in his blue eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.
History: Born in a small village he learned the ways of the warrior from his father. Cursed with vampirism at a very young age, Heward has worked very hard to control his curse. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Artistic, Fighting. Flaws: Ugly, Mundane, Disease. Occupation: Fisher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Anselm Woods, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft white waves gently in the breeze. His hair is long and golden with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. His fierce gray eyes like to dwell on things.
Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He comes from a rich western family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Days after completing his studies, news broke out that his hometown was attacked by illithids. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: His spouse's relatives view him with great suspicion; and to prove his worth to the world
Flaws: Impulsive. Bonds: Rich, Job, Family, Enemies. Occupation: Bounty Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!