Richard Bradly, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His hair is silver, silky, and of moderate length. His gray eyes peer out from beneath his deerstalker pastel hat.
Personality: He dislikes all the random violence that takes place in the north. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Pacifist. Bonds: Attractive, Rich, Mentor, Slave. Occupation: Layabout
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Charles Yorke, Male Human [Permalink]
Personal [hide]
Description: He wears a green collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His silver hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Junk Dealer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: Someone believes him a fraud; and revenge
Flaws: Selfish. Bonds: Military, Family, Enemies. Occupation: Healer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Large well-done wool tapestry (500 gp). Solid gold idol (700 gp). 3 Antitoxin. 6 Acid flasks. 6 Acid flasks.
Balimaar Blyth, Male Human [Permalink]
Personal [hide]
Description: He wears violet trousers with white and blue striped suspenders. He wears various colorful collared shirts. He is physically well-built. With bright chestnut hair and a scraggly beard. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was raised in a forest tribe. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Balimaar and his spouse have recently divorced.
Motivation: A rival would like him out of the picture.
Flaws: Antagonistic, Insane. Bonds: Criminal record, Nature, Family. Occupation: Painter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 18000 cp. 1 Simple lock.
Don Alston, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling brown eyes.
Personality: Don wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by goblins. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: To be a Stableman again; and he wants nothing more than to rejoin the army
Ideals: Disciplined, Entrepeneur. Bonds: Enemies, Military, Job. Occupation: Jeweler
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 sp.
Theodoric Sutherland, Male Human [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a blue coat with white slacks. He has done his best to style his chestnut hair to look like a famous performer. His eyes are likewise violet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.
History: He was born in the east, but his parents moved at a very young age to the north. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Opinionated, Gifted, Logical. Bonds: Immigrant, Adventurer. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 18 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Infernal, Giant, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2900 sp. 4 Thunderstones. 1 Smokesticks. 2 Tanglefoot bags.
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