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NPC Generator

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Advanced [show]


Ralf Ramsey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses like a well dressed Detective does. His chestnut hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Bonds: Job, Attractive, Rich, Family. Occupation: Detective

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ralf Ramsey, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)7 (-2) 14 (+2)12 (+1)
Skills Insight +4, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 4000 cp. 1 Chain shirt.


Social Check DCs


Lance Chatham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a long, red cloak. His hair, while still mostly golden, has prominent grey streaks. His blue eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: He is unsatisfied with his job; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism, Gifted. Bonds: Nature, Adventurer, Job. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Lance Chatham, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)11 (+0) 16 (+3)8 (-1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Theodoric Yardley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of western immigrants he idolized his father. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural human artifacts is his passion

Flaws: Addict, Ugly. Bonds: Slave, Adventurer, Immigrant. Occupation: Bricklayer

Voice: Low and grunting

Attributes [hide]

Theodoric Yardley, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)17 (+3) 14 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp. Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver comb with moonstones (500 gp).


Social Check DCs


Frederick Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears a blue wide-brimmed hat and blue clothes. He carries with him a set of bows on his belt, each one with a aquamarine on the hilt. His blonde hair is lengthy and is close to two feet long. He has brown eyes.

Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the east, but his parents moved at a very young age to the west. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying brother.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Slave, Immigrant, Rich. Occupation: Body Guard

Voice: Sleepy voice

Attributes [hide]

Frederick Tinley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Silver-plated steel longsword with jet jewel in hilt (400 gp). A miniature golden chest with tiny emeralds lining the top (80 gp).


Social Check DCs


Trym Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized ruby on his left hand. He wears his golden hair up in a very large beehive style do. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Rich, Immigrant. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Trym Copeland, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 300 gp. Azurite (16 gp). Iolite (20 gp). Chalcedony (20 gp).


Social Check DCs

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