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Advanced [show]


Wymar Nash, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is renowned for his bright grey suits and hats. His hair is red and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with his god.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He became a Gardener soon after.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Religious, Nature, Job. Occupation: Gardener

Voice: Soft and melodious

Attributes [hide]

Wymar Nash, Male Human Fighter 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Athletics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Adelard Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His auburn hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Adelard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.

History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. A gifted student he started as a Bowyer, but he got bored and became a Healer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Impeccable, Persistence. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Healer

Voice: Creaky witch voice

Attributes [hide]

Adelard Lindsay, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Shane Middleton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He likes to wear yellow tank tops with black pants. Beneath his clothing is a huge mess of scar tissue. His golden hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, he is a well trained Carpenter. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Insane. Bonds: Slave, Job, Rich. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Shane Middleton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 9 (-1)11 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 600 gp. Deep blue spinel (200 gp). Amber (140 gp). Lapis lazuli (12 gp). 1 Minor magic item.


Social Check DCs


Norman Anderton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is well dressed, constantly wearing a brown suit, pastel shirt, and yellow tie, marred by teas. He has brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Flaws: Ugly, Insomniac, Shy. Bonds: Rich, Religious. Occupation: Hunter

Voice: Farmer accent

Attributes [hide]

Norman Anderton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theobald Browning, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He usually wears his white robe and has his kukri always slung over his shoulder. His white hair is thinning but still full. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by brigands. Theobald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He wants revenge against brigands.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Theobald Browning, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)10 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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