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NPC Generator

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Advanced [show]


Justin Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail. His golden hair is thinning but still full. His gray eyes peer out from beneath his wide-brimmed blue hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Justice, Fighting. Flaws: Antagonistic, Insomniac. Bonds: Rich. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Justin Davenport, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Theobald Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is chestnut and curly. He has a dull look in his violet eyes.

Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Theobald studied abroad. Cursed with a spirit at a very young age, Theobald has worked very hard to control his curse. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets; and he doesn't get along with people that don't share his tastes

Ideals: Gifted, Fighting, Impeccable. Flaws: Disease. Bonds: Guardian. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Theobald Staurheim, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 11 (+0)9 (-1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Amber (140 gp). Jet (140 gp). Tiger eye turquoise (6 gp).


Social Check DCs


Gerard Darlington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Doctor. His hair is greying and his face has many wrinkles. His violet eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them

History: Born in the north his family was never financially stable. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.

Motivation: He feels the way he acts is they only way to get by in the world; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Antagonistic, Shy. Bonds: Poor, Family. Occupation: Doctor

Voice: Slurs words

Attributes [hide]

Gerard Darlington, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)10 (+0) 9 (-1)8 (-1)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Gerald Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. He wears a colorful flower in his black hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Ideals: Justice. Flaws: Addict. Bonds: Rich, Attractive, Religious, Mentor. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Thorpe, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)9 (-1) 12 (+1)10 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Soames, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dark leathers with embroidery. His golden hair is knotted and matted. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a habit of throwing himself into exceedingly dangerous situations.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and further expansion of business

Ideals: Joker, Artistic. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Healer

Voice: Voice breaks

Attributes [hide]

Bertram Soames, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 18 (+4)16 (+3)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 900 sp. 1 Masterwork Common Melee.


Social Check DCs

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