Nicholas Bradly, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is physically well-built. He has shaved his head bald. He wears a mask on his face.
Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments
History: He is the product a well kept family trust fund and as such has never really known need. His druidic abilities were realized during a raid on his village. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Rich, Criminal record, Religious. Occupation: Bounty Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Dustin Hampton, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has shaved his head bald. He has several tiny amethyst earrings on each ear.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He works hard and plays hard.
History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Artistic. Flaws: Hedonist, Antagonistic. Bonds: Rich, Religious. Occupation: Barkeep
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 90 pp.
Anthony Lincoln, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses in blue turtlenecks beneath a grey coat with black slacks. His white hair is lengthy. His blue eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Mortician profession.
History: Born in the west his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Miner.
Motivation: To settle down with his crush; and balancing his hectic life and new miner responsibilities is difficult
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Poor, Has a crush. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 10 (+0) | 8 (-1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1400 sp. 1 Disguise kit. 1 Good lock. 1 Simple lock.
Trym Marston, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a worn and beaten armor. His blonde hair is knotted and matted. His violet eyes are passionate and lively.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Opinionated. Bonds: Attractive, Adventurer, Mentor, Poor. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 17 (+3) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp.
Patrick Hastings, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered kukri and tarnished hammer as well. His moppish golden hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are gray.
Personality: Patrick is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.
History: The child of northern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He now owns his own business.
Motivation: Further expansion of business; and to be a seamstress again
Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Immigrant, Job. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: Peridot (20 gp). Deep blue spinel (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


