Adelard Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and prefers to wear flannel. His left leg appears badly burned and disfigured. His brown hair, when down, is lengthy. His fierce hazel eyes like to dwell on things.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is an amazing painter.
History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adelard took refuge in the ruined castle and found the beat up rapier and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Gifted. Bonds: Mentor, Nature. Occupation: Apothecary
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield.
Robert Ansley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses divination through singing.
History: When he was but 6 years old his parents immigrated from the west. He helped his mother out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero; and wants to open a new tavern
Ideals: Gifted. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Melee.
Jocelyn Wade, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is dressed in a clean tan cloak covering his clean studded leather. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Masseuse
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Randal Snowdon, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears green leather gloves, a green jacket, and tight pants. He is bald on top and has large red tufts of hair around his ears. He is baby faced.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Randal lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Randal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Randal's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Shipwright and was forced into it by his family.
Ideals: Philantrophist. Flaws: Ugly, Emotional, Antagonistic. Bonds: Family. Occupation: Shipwright
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Gomory Staurheim, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears an entirely brown suit with black socks and a vest with buckled shoes. His chestnut hair, when down, is lengthy. His brown unseeing eyes seem to look past you.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is an amazing painter.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Sellsword mother left him crippled. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer. Occupation: Bookbinder
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. A roughly beaten golden orb (130 gp). Sapphire pendant on gold chain (1200 gp). Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!