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NPC Generator

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Advanced [show]


Bertram Kent, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a green cloak and cross-gartered brown stockings. His skin is also unnaturally pale. His brown hair is heavily combed to the right. His eyes are gray and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He enjoys reading and quiet.

History: Gifted from a young age, Bertram studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He's repulsed by the PC; and regain custody of his son

Ideals: Logical, Gifted. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Kent, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Manfred Fawcett, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Manfred Fawcett, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 10 (+0)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Alexandre Nibley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail. He has a very tight haircut. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Alexandre was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. By chance he met his brother recently and the two have been together since.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and further expansion of business

Ideals: Logical, Impeccable. Flaws: Ugly. Bonds: Job, Family. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Alexandre Nibley, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Bloodstone (30 gp). Moss agate (15 gp). Freshwater pearl (15 gp). 1 Magnifying glass. 1 Good lock.


Social Check DCs


Gerald Marley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. He sports a long red beard, and similarly colored long hair. His brown eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He became a Junk Dealer soon after.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Gerald Marley, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)12 (+1) 7 (-2)16 (+3)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 32000 sp.


Social Check DCs


Roland Van Es, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, marred by teas. His black hair is lengthy and is close to two feet long. His fierce brown eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has all his life been fascinated with writing.

History: His mother raised him in a mountain cabin. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son; and he loathes his own lifestyle

Ideals: Disciplined, Artistic. Flaws: Ugly, PTSD. Bonds: Nature. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Roland Van Es, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)15 (+2) 7 (-2)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 8
Languages Common, Terran, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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