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NPC Generator

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Advanced [show]


Cory Westcott, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is generally shirtless and showing off his tattooed chest. He is tall, broad shouldered and powerfully built. His silver hair is singed and shortened. He has gleaming, smiling green eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Cory lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Depressed. Bonds: Enemies, Family, Adventurer. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Cory Westcott, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)12 (+1) 8 (-1)10 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Cory Marston, Male Human [Permalink]

Personal [hide]

Description: A 5'9" western man, he wears a green costume with the symbols of the four houses of cards on his torso. He wears a colorful flower in his white hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A powerful necromancer made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cory took refuge in the large cave and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and wants to have a good time and be beloved

Ideals: Optimist, Impeccable. Bonds: Attractive, Mentor, Nature. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Cory Marston, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)16 (+3) 17 (+3)7 (-2)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Diggory Gracey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his red hair up in a very large beehive style do. He has hazel eyes.

Personality: He will rave to anyone who will listen. As long as the job gets done he does not care how it got done.

History: Diggory was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He left for the north, certain he would find work there.

Motivation: Money/treasure.

Ideals: Professionalism. Flaws: Insane. Bonds: Immigrant, Job, Rich. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Diggory Gracey, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerard Abram, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears an entirely brown suit with grey socks and a vest with buckled shoes. His skin is also unnaturally pale. His white hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a island tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Navigator.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Gerard Abram, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Aldous Barlow, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green costume with the symbols of the four houses of cards on his torso. His Stetson hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Aldous was raised in a hard working conservative environment. He worked as a nervous Detective and found it very stressful. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Job. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

Aldous Barlow, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. 2 Thunderstones. 2 Smokesticks. 1 Alchemist’s fire.


Social Check DCs

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