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NPC Generator

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Advanced [show]


Simon Carlton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear grey clothing when he does not wear armor. He is bald on top and has large white tufts of hair around his ears. He has gleaming, smiling gray eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Simon was left his father's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Poor, Military. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Simon Carlton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 30 pp. Obsidian (8 gp).


Social Check DCs


Robert Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears skinny pants and wears a black and brown robe with the hood down. He has a long brown beard with little hanging trinkets. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a slaver, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is unsatisfied with his job; and to reunite with his old friends

Bonds: Guardian, Military, Mentor, Adventurer, Job. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Robert Heiser, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)14 (+2) 13 (+1)18 (+4)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Geoffrey Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He wears a colorful flower in his silver hair. His eyes, though not visible through his cowl, are amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He became a Blacksmith soon after.

Motivation: To reunite with his absent mother; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Justice. Bonds: Attractive, Job, Family, Rich. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Geoffrey Wilberforce, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)17 (+3) 13 (+1)13 (+1)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic, Sylvan, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Don Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). His silver hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Don studied abroad. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 10 years.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Spy

Voice: Booming voice

Attributes [hide]

Don Atterton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. Moss agate (16 gp). Rose (40 gp).


Social Check DCs


Randal Sydney, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. He is tall, broad shouldered and powerfully built. His silver hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Bricklayer profession.

History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He now owns his own business.

Motivation: He's repulsed by the PC.

Flaws: Insane, Antagonistic. Bonds: Rich, Job, Mentor. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Randal Sydney, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)14 (+2) 14 (+2)9 (-1)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 20000 cp. 1 Everburning torch. 1 Everburning torch.


Social Check DCs

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