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NPC Generator

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Advanced [show]


Adam Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Performer uniform. He is physically well-built. He has a long white beard with little hanging trinkets. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to fit into much smaller and tighter spaces than normal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 12 years.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Impeccable, Gifted. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Performer

Voice: Deep voice with rolling R's

Attributes [hide]

Adam Marlowe, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Deception +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Drogo Barlow, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. His hair is brown and very short. His thin eyebrows rest above his beady hazel eyes.

Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered music. He has recently gotten a pet goose that steals things from people.

Motivation: He is greedy; and a rival would like him out of the picture

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Drogo Barlow, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gunter Branson, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a fancy black suit. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are a pleasant green.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not trust anyone and sleeps with one eye open.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Masseuse father left him crippled. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Insomniac, Disease. Bonds: Attractive, Rich. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Gunter Branson, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Bullseye lantern. 1 Backpack.


Social Check DCs


Simon Langley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in a clean red cloak covering his clean studded leather, and is pretty ugly. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: A powerful necromancer made him what he is. His necromantic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly, Insane, Addict. Bonds: Mentor. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Simon Langley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Alex Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has the majority of his body covered in plate. His long chestnut hair reaches down to his waist. His fierce green eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the east. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was always a brilliant, if unscrupulous mind. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Engraver soon after.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Pacifist, Logical. Flaws: Insane. Bonds: Job. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Alex Mitchell, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 7 (-2)12 (+1) 16 (+3)7 (-2)
Skills Deception +0, Medicine +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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