Gomory Melancon, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Mayor. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a skull on it. His auburn hair is kept up in a ponytail inside a small hat. His gray eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is lazy and tries to find solutions quickly.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Mayor soon after.
Motivation: Nothing but the best is good enough for him; and wants to open a new tavern
Ideals: Impeccable. Flaws: Lazy. Bonds: Job, Military, Adventurer. Occupation: Mayor
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 50 pp.
Peter Ogden, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears bulky black painted plate armor. He has dyed his greying brown hair a little too much giving a sharp brown color. His thin eyebrows rest above his beady amber eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with his god.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Ugly. Bonds: Religious, Slave, Mentor. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Silver holy symbol. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument. 1 Masterwork Artisan’s tools.
Percival Shelby, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a well pressed and immaculate suit (or dress). He has moderate length auburn hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born on a small isolated farm. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Gerard Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He wears baggy pastel pantaloons and a tan scarf. He carries a battered axe and tarnished whip as well. His hair, while still mostly white, has prominent grey streaks. His eyes are likewise brown.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He misses his home and complains about the freezing weather, even in summer.
History: Born to a Server, his mother struggled to pay the bills. While studying, he fell in love. They married and had a son. He left for the west, certain he would find work there.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Bonds: Family, Immigrant, Poor, In love. Occupation: Fisher
Voice: Squeaky
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 9000 cp. Obsidian (11 gp). Hematite (11 gp). White pearl (70 gp). 1 Good lock. 1 Average lock.
Ernest Thornton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. With a patchy white beard and wild white hair. He wears a mask on his face.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Ernest was born with his father's beautiful face. His family was turned out during the war. He and his family wandered north to less war torn lands. He struck the Crown-heir job and began his own company from there.
Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and seeks redemption
Flaws: Antagonistic, PTSD. Bonds: Attractive, Criminal record, Job, Family. Occupation: Crown-heir
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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