Gilbert Clapham, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. His hair is short and red. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Weaver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp.
John Blyth, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears baggy red pantaloons and a black scarf. His black hair is smooth and relatively long. His eyes, though not visible through his cowl, are amber.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with a lost civilization.
History: The child of a Tailor, who enjoyed hunting, John was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: His religion dominates his actions; and he has comitted a past crime that haunts him to this day
Ideals: Optimist. Bonds: Adventurer, Nature, Criminal record, Religious. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1
Possessions: 200 gp.
Kody Remington, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a black collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His blonde hair is smooth and relatively long. His eyes are likewise brown.
Personality: He is a hateful person. He taunts others and blames them for his problems. He believes the world needs to unite to get rid of orcs once and for all.
History: Born in the west to a Spy, Kody learned a great deal about his mother's area of expertise. His childhood dream was to be a Servant, but he was a colossal failure. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Antagonistic. Bonds: Enemies, Job, In love. Occupation: Spy
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 60 pp. Alexandrite (700 gp). Rhodochrosite (13 gp). Aquamarine (700 gp).
Kyle Beitz, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a black tunic with violet highlights, and long white pants that bunch up around his shoes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of giants once and for all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and many giants want him driven away
Ideals: Gifted, Justice. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Chad Oakley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his brown hair. His hazel eyes are slightly larger than normal.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic. Flaws: Secretive. Bonds: Attractive, Criminal record, Nature. Occupation: Gardener
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 6 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2300 sp. Fire opal pendant on a fine gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Masterwork Common Melee.
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