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Advanced [show]


Arnold Clinton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a hammer. His hair is long and red with streaks of black, and is pulled back with small red clips. His beard is black, braided, and well cared for. His gray eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with his god.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Flaws: Shy, Insane. Bonds: Religious, Adventurer, Military. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Arnold Clinton, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)7 (-2) 11 (+0)12 (+1)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Shane Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long chestnut hair reaches down to his waist. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is harsh and unforgiving.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Impeccable, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Shane Kensley, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Geoffrey Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray. His teeth are white and perfect.

Personality: Calm and collected, he is a well trained Fletcher. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He became a Fletcher soon after.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Bonds: Immigrant, Attractive, Job, Poor, Slave. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Geoffrey Jacobs, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hunter Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. He has a white handlebar mustache and slicked back white hair. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy, self-centered, vain, and jealous.

History: Born to a Tailor, his mother struggled to pay the bills. When Hunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Shy, Selfish, Insane, Fearful. Bonds: Poor, Military. Occupation: Seamstress

Voice: Dutch accent

Attributes [hide]

Hunter Nibley, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common, Gnoll, Goblin
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Darlington, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He keeps his golden hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a necromancer, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Laborer and found it very stressful. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Professionalism, Fighting. Bonds: Criminal record, Mentor, Job. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Charles Darlington, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 7 (-2)15 (+2)
Skills Athletics +4, Medicine +0
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 47000 sp. Banded agate (6 gp). 1 Breastplate. 1 Chain shirt.


Social Check DCs

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