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NPC Generator

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Advanced [show]


Charles Clare, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly chestnut, has prominent grey streaks. His brown eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Bather, but he was a colossal failure. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: He wants revenge against gnolls; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Religious, Job, Enemies. Occupation: Barrister

Voice: Sounds elderly

Attributes [hide]

Charles Clare, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 5 (-3)10 (+0) 10 (+0)12 (+1)
Skills Religion +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 400 gp. 1 Good lock. 1 Silver holy symbol. 1 Average lock.


Social Check DCs


William Hayden, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a font of random trivia from the lore and stories he has discovered

History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Persistence, Logical, Entrepeneur, Impeccable. Bonds: Nature. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

William Hayden, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 11 (+0)10 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 17000 cp.


Social Check DCs


Gerald Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a brown vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his brown boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. His hair is silver and curly. His gray unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bricklayer arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Flaws: Disease, Impulsive. Bonds: Slave, Attractive, Rich. Occupation: Bricklayer

Voice: Scandinavian accent

Attributes [hide]

Gerald Berkeley, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 18 (+4)12 (+1) 16 (+3)11 (+0)
Skills Athletics +1, Performance +2
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: Hematite (16 gp). Star rose quartz (80 gp). Azurite (16 gp).


Social Check DCs


Lewis Barclay, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and prefers to wear pastel pants and tee shirts. His left hand appears badly burned and disfigured. His chestnut hair is singed and shortened. His violet eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Lewis was born in the west. At a young age he loved to build and create. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job.

Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Occupation: Farmer

Voice: Timid voice

Attributes [hide]

Lewis Barclay, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)14 (+2) 17 (+3)6 (-2)
Skills Acrobatics +5, History +4
Senses Passive Perception 13
Languages Common, Auran, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 20000 cp.


Social Check DCs


Rolf Haley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a white top hat and white clothes. His hair is brown, silky, and of moderate length. His gray eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Rolf studied abroad. A gifted student he started as a Marshal, but he got bored and became a Fletcher. During his travels, Rolf and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rolf discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Rolf fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Fletcher

Voice: Speaks with a cold

Attributes [hide]

Rolf Haley, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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