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NPC Generator

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Advanced [show]


Alexandre Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a blue broad hat and blue clothes. He wears a colorful flower in his chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He dropped out of school to support his sick father, and resented it. By chance he met his brother recently and the two have been together since.

Motivation: To share knowledge with the world; and he uses money and sex appeal to get what he needs

Ideals: Logical, Artistic. Bonds: Attractive, Family, Rich. Occupation: Slave Trader

Voice: Raspy

Attributes [hide]

Alexandre Nash, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)15 (+2) 11 (+0)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Trym Tyndall, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He carries a battered monstrous two handed axe and tarnished whip as well. He keeps his chestnut hair in a pixie cut. His ears are large.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new unemployed responsibilities is difficult

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Trym Tyndall, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)7 (-2) 17 (+3)15 (+2)
Skills Nature +0, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Simon Browning, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a brown and green handkerchief worn on his left side. He is muscular with a powerful set of arms. His blonde hair is styled in orderly dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Assassin in town.

History: When he was but 4 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Ideals: Passionate. Bonds: Attractive, Job, Immigrant, Has a crush, In love. Occupation: Assassin

Voice: Speaks like tongue is numb

Attributes [hide]

Simon Browning, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills Athletics +0
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +0 / 1d10-2, Ranged -1 / 1d10-3, Grapple +0

Possessions: 16000 sp. Chrysoprase (20 gp).


Social Check DCs


Theobald Skelton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His golden hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the south to a Bricklayer, Theobald learned a great deal about his father's area of expertise. He moved out west to avoid the crime he committed. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and seeks redemption

Ideals: Fighting, Logical. Bonds: Job, Criminal record, Adventurer. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Theobald Skelton, Male Human Fighter 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)10 (+0) 12 (+1)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Roger Wakefield, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. His hair is short and red. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments

History: Roger was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his absent father; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Gifted. Bonds: Family, Adventurer. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Roger Wakefield, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)13 (+1) 11 (+0)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Darkwood Shield. 1 Half-Plate. 1 Chain shirt. 1 Banded mail.


Social Check DCs

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