Robert Alby, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His silver hair is unkempt and raggedy. His brown eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Robert was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp. 1 Minor magic item.
Jocelyn Melancon, Male Human [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a green coat with white slacks. He is bald on top and has large brown tufts of hair around his ears. He has amber eyes and a white hat with a green feather.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jocelyn took refuge in the ruined castle and found the beat up flail and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by goblins. Jocelyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Flaws: Ugly. Bonds: Enemies, Immigrant, Religious, Nature. Occupation: Performer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 20000 cp.
William Beverly, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an entirely yellow suit with white socks and a vest with buckled shoes. His long auburn hair reaches down to his waist. His eyes are a pleasant brown.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered music. He then took over the family business and is one of the better Ploughman for hire.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Artistic, Logical. Flaws: Mundane. Bonds: Job. Occupation: Ploughman
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Golden pearl (40 gp). Azurite (8 gp). Chrysoprase (20 gp). 1 Half-Plate.
Everard Sutherland, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has the majority of his body covered in plate. His broad hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: While he acts the brute, he is far gentler than he would appear. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Jeweler
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 1 Simple lock. 1 Good lock. 1 Superior lock.
Theobald Livingstone, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has a very tight haircut. His thin eyebrows rest above his beady violet eyes.
Personality: He acts crazy and hedonistic. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a slaver, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal dancing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Ugly, Hedonist. Bonds: Mentor. Occupation: Spice Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
