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Advanced [show]


Kyle Kirby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a blue and tan handkerchief worn on his right side. He has a long chestnut beard with little hanging trinkets. His half smiles and blue eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Assassin. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east, but his parents moved at a very young age to the north. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted from career to career and currently works as a Assassin.

Motivation: Revenge; and balancing his hectic life and new assassin responsibilities is difficult

Bonds: Attractive, Job, Immigrant, Family, Enemies. Occupation: Assassin

Voice: Soft and melodious

Attributes [hide]

Kyle Kirby, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)5 (-3) 14 (+2)14 (+2)
Skills Arcana -1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Anselm Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. He has a moderate pudge and is not very fit. His hair is cut close to his head. His blue eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in a small desert village. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He loathes his own lifestyle; and many drow want him driven away

Ideals: Professionalism, Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Enemies, Nature. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Anselm Rutherford, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)15 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp. 1 Masterwork Common Melee.


Social Check DCs


John Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue coat over a tan low-cut shirt, and a feathered hat upon his head. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He will rave to anyone who will listen. He is a ruthless business man, a trait he acquired from his father.

History: He is a Deep Scion in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Entrepeneur. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

John Ramsey, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gunter Windsor, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. He has a blonde handlebar mustache and slicked back blonde hair. His eyes, though not visible through his cowl, are hazel.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a xeno-phobe, disliking non-Humans.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of illithids

Ideals: Passionate. Flaws: Ugly, Racist. Bonds: Religious, Enemies. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Gunter Windsor, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)15 (+2) 16 (+3)3 (-4)
Skills Deception -2, Religion +4
Senses Passive Perception 13
Languages Common, Celestial, Aquan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Smoky quartz (40 gp). Banded agate (10 gp).


Social Check DCs


Charles Law, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of the sun god around his neck, and a shortspear on his belt. His moppish silver hair is in a traditional bowl cut. His eyes are a pleasant gray.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Charles studied abroad. He was an athlete and attended two major summer competitions. He never won. He was granted psionic powers by his dying brother.

Motivation: Wants to work out more often; and he is terrified, and will act out of fear

Ideals: Fighting, Athletic, Artistic, Gifted. Flaws: Fearful. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Charles Law, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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