William Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. He wears his black hair down. His eyes are violet and beady.
Personality: Abrasive and pushy, he has a hard time making friends. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west to a Banker, William learned a great deal about his father's area of expertise. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Soapmaker, but doesn't like to broadcast it.
Motivation: To be a Soapmaker again.
Ideals: Logical. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Banker
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: Just what you see.
Theodoric Fulton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses in collared shirts and wears a proper scarf over his head. His hair is brown and curly. His green unseeing eyes seem to look past you.
Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the west.
Ideals: Athletic, Entrepeneur. Flaws: Disease, Impulsive. Bonds: Nature. Occupation: Unemployed
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Everard Barney, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears many layers of old clothing at all times. He has styled his black hair well, parting it to the right. He wears an eyepatch.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He enjoys reading and quiet.
History: A powerful necromancer made him what he is. After coming to the age of reason, Everard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he's in love
Ideals: Logical, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Mentor. Occupation: Cartwright
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 5000 cp. 1 Masterwork Common Melee.
Gerald Springfield, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears skinny pants and wears a brown and grey robe with the hood down. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a criminal king-pin and mafia family Like his father and his brother before him, after school he went straight into learning to become a Scribe. He's since become an addict/alcoholic.
Motivation: To be a Assassin again; and he has money and likes to spend it
Ideals: Artistic. Flaws: Addict. Bonds: Criminal record, Job, Rich. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Roland Marlowe, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears many layers of old clothing at all times. His hair is greying and his face has many wrinkles. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.
History: Gifted from a young age, Roland studied abroad. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Religious. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Orc, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 10 pp.
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