Theobald Kenley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, green cloak. His white hair is heavily combed to the left. His eyes are brown and catlike.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the north to a Engraver, Theobald learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Forgetful. Bonds: Poor, Adventurer, Job, Immigrant. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Nicholas Alton, Male Human [Permalink]
Personal [hide]
Description: This man wears just a black suit, and sports empty pouches on his belt. He wears a wide-brimmed hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He will rave to anyone who will listen. Nicholas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: When he was but 4 years old his parents immigrated from the south. He struck it rich when he found rare goods in large quantities. He left for the south, certain he would find work there.
Motivation: Money/treasure; and he is wracked by social anxiety
Flaws: Insane, Hedonist, Fearful. Bonds: Immigrant, Rich. Occupation: Miller
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1400 sp. Silver pearl (120 gp). Violet garnet (500 gp).
Roger Ainsworth, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tan collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His black hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He has a small toy that he constantly fidgets with.
History: Gifted from a young age, Roger studied abroad. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was granted martial powers by his dying brother.
Motivation: Revenge.
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor, Enemies. Occupation: Stableman
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Hugh Heiser, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a simple tan robe with black stripes complete with hood, he is not a threatening figure. His blonde hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily eccentric. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.
Motivation: His religion dominates his actions; and someone believes him a fraud
Flaws: Insane. Bonds: Attractive, Job, Religious, Enemies. Occupation: Carter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Abyssal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 3200 sp. Fire opal (500 gp). Fire opal (500 gp). Alexandrite (200 gp).
Roger Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. His long white hair is drawn into a two foot long braid. His ears are large.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is harsh and unforgiving.
History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is content; and a need for knowledge about a nearby landmark
Flaws: Ugly, Cynical, Antagonistic. Bonds: Poor, Nature. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. Sardonyx (70 gp). Azurite (10 gp). 1 Banded mail. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!


