Raymond Copeland, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a red collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is blonde and very short. His amber eyes lackadaisically let the world flow into them.
Personality: He never swears and excessively uses polite adverbs when speaking. He feeds upon the attention of others.
History: Born to a Animal Trainer, his father struggled to pay the bills. A few years later when the west was not economically sound they moved to his current location. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Bellfounder and was forced into it by his family.
Ideals: Optimist. Bonds: Immigrant, Attractive, Poor, Family. Occupation: Bellfounder
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Malachite (7 gp). 6 Acid flasks. 4 Thunderstones.
Shane Trollope, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His small hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised by priests from a young age. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Secretive. Bonds: Immigrant, Religious, Mentor. Occupation: Hunter
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp.
Anthony Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long golden beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and money/treasure
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Bounty Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Freshwater pearl (12 gp). Chrysoprase (80 gp). 1 Silk rope. 1 Simple lock.
Drogo Marlowe, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is styled in orderly dreadlocks. His green eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He is an amazing painter.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.
Motivation: To prove his worth to the world; and he seems to be bored by most things
Ideals: Entrepeneur, Gifted. Flaws: Impulsive, Disease, Insomniac. Occupation: Dyer
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Celestial, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 10 pp.
Dean Langley, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His skin is also unnaturally pale. With bright black hair and a scraggly beard. His brown eyes are passionate and lively.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A powerful slaver made him what he is. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he seems to be bored by most things
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Tanner
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Infernal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Silver chalice with lapis lazuli gems (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
