Gerald Darby, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright violet and green, and wears rings and necklaces with large, colorful gems. His hair is red and very short. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He got into the Layabout business at a young age. He married young, but lost his spouse to illithids. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Layabout
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Draconic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate.
Odo Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man has the majority of his body covered in plate. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Addict, Disease. Bonds: Attractive, Rich. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 8000 cp.
Trym Churchill, Male Human [Permalink]
Personal [hide]
Description: A 6'2" northern man, he very much looks the part of a Herbalist. He wears a colorful flower in his black hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Trym was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: Expand his business; and wants to raise his children well
Ideals: Disciplined. Flaws: Addict. Bonds: Job, Attractive, Family. Occupation: Herbalist
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 600 sp.
Rolf Rodney, Male Human [Permalink]
Personal [hide]
Description: An older man who wears an entirely black suit with brown socks and a vest with buckled shoes, he is not a threatening figure. His hair is chestnut and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He acts crazy and hedonistic. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insane, Hedonist. Bonds: Nature, Slave. Occupation: Weaver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Red-brown spinel (90 gp). Moss agate (16 gp). 1 Masterwork Common Ranged Weapon.
Hunter Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a pickaxe. He wears a feathered hat to hide his balding. He has hazel eyes and a violet hat with a blue feather.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered singing. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Joker, Artistic. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Herbalist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!