Robert Tindall, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a faded coat and loose pants complete with feathered hat. He is tall, broad shouldered and powerfully built. His white hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was raised in a white middle class family as the only child. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: He's attracted to the PC; and to settle down with his crush
Ideals: Disciplined, Artistic. Flaws: Mundane. Bonds: Has a crush. Occupation: Bather
Voice: Booming voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 5 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 5 (-3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Giant, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Henry Riley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a grey coat over a brown low-cut shirt, and a small hat upon his head. He sports a long red beard, and similarly colored long hair. His eyes are violet and he is always smoking a pipe.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He pushes his goals aggressively. He is also a coward if confronted.
History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He struck the Sculptor job and began his own company from there.
Motivation: To get a good night's sleep; and he is wracked by social anxiety
Flaws: Fearful, Insomniac. Bonds: Job, Rich, Criminal record. Occupation: Sculptor
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Elven
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
Arnold Digby, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'11" and wears a black vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is matted, messy, and big. His fierce hazel eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.
History: He was born on a small isolated farm. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Bricklayer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2900 sp.
Conrad Carlisle, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his green robe and has his rapier always slung over his shoulder. His auburn hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He likes to make people angry or surprised. He is skeptical of what others tell him and is slow to trust.
History: Born in the south his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Conrad and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero.
Flaws: Antagonistic, Shy. Bonds: Immigrant, Poor, Nature. Occupation: Locksmith
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +6
Possessions: 16000 cp.
Balimaar Holton, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is long and brown with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: While he acts the brute, he is far gentler than he would appear. He is able to make almost anything out of random pieces of junk.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes him a fraud; and many dire rats want him driven away
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Merchant
Voice: Russian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 5 (-3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. Black pearl (400 gp). Freshwater pearl (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!
