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Advanced [show]


Gerald Adley, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. He wears a wide-brimmed hat to cover his moderate length brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He then took over the family business and is one of the better Stableman for hire.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Flaws: Forgetful, Disease, Antagonistic. Bonds: Adventurer, Job. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Gerald Adley, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 sp. 1 Minor magic item.


Social Check DCs


Drogo Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, grey, dusty cloak. He is bald on top and has large auburn tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. He has been saving his money to try and buy his sister's freedom.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and find a way to reverse the transformation of his sister

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer, Criminal record. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Drogo Altham, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Manfred Copeland, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear, and carries whips. His silver hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with a lost civilization.

History: He got into the Spy business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Spy.

Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Manfred Copeland, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)17 (+3) 10 (+0)11 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Auran, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2600 sp. 1 Antitoxin.


Social Check DCs


Hugh Barclay, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears a wide-brimmed hat to hide his balding. He has hazel eyes and a grey hat with a black feather.

Personality: He is overprotective of those who hire his services. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His first spouse was a Carpenter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and regain custody of his daughter

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Guardian, Family, Job. Occupation: Bellfounder

Voice: Hissing voice

Attributes [hide]

Hugh Barclay, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Deception +1, Investigation +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 16000 cp. Jasper (30 gp). Brown-green garnet (40 gp). Deep green spinel (40 gp).


Social Check DCs


Justin Merton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His auburn hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Justin was born with his father's beautiful face. A freak accident while working with his Ruler father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud; and revenge

Flaws: Hedonist, Disease. Bonds: Job, Attractive, Enemies. Occupation: Slave Trader

Voice: Laughs frequently while speaking

Attributes [hide]

Justin Merton, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 15 (+2)17 (+3)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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