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NPC Generator

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Advanced [show]


Alex Blythe, Male Human [Permalink]

Personal [hide]

Description: A 5'4" western man, he is dressed in an above average manner. His hair is greying and his face has many wrinkles. He has gleaming, smiling violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.

History: He was born several months after his mother was called into army service. In his 14th year, his parents were killed by a giants raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Alex was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Disease, Selfish. Bonds: Attractive, Military, Enemies. Occupation: Performer

Voice: Pirate accent

Attributes [hide]

Alex Blythe, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 7 (-2)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Lapis lazuli (13 gp). 1 Alchemist’s fire.


Social Check DCs


Arnold Thorpe, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears a custom-built plate barding that's adorned with black lining and desert motifs. His tied-back hair is brown. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Eccentric and domineering, Arnold will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a forest tribe. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother.

Ideals: Extrovert. Flaws: Racist. Bonds: Attractive, Family, Nature. Occupation: Butcher

Voice: Mumbles to self between sentences

Attributes [hide]

Arnold Thorpe, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)14 (+2) 10 (+0)7 (-2)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Sapphire pendant on gold chain (500 gp).


Social Check DCs


Gomory Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered brown stockings, and carries maces. He wears a colorful flower in his white hair. His green eyes have a joyful gleam in them most of the time.

Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gomory took refuge in the large cave and found the beat up mace and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and to reunite with his absent mother

Ideals: Fighting, Extrovert, Entrepeneur. Bonds: Attractive, Nature. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

Gomory Cooper, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)13 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Percival Carlisle, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Beggar. He is portly but not overly obese. He keeps his golden hair in a flapper bob. He has green eyes.

Personality: Always inclined to offer people food he seems plenty friendly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He got into the Beggar business at a young age. He dropped out of school to support his sick mother, and resented it. He became a Beggar soon after.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Philantrophist, Logical. Bonds: Job, Criminal record, Family. Occupation: Beggar

Voice: Old thin voice

Attributes [hide]

Percival Carlisle, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 11 (+0)10 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 40 pp. 1 Silver holy symbol. 1 Average lock.


Social Check DCs


Robert Beckwith, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His chestnut hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A deeply religious man he believes everything happens for a reason. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Robert was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Athletic. Bonds: Religious, Attractive, Poor, Adventurer. Occupation: Merchant

Voice: American accent

Attributes [hide]

Robert Beckwith, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Goblin, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. Silver pearl (100 gp). Blue quartz (12 gp). White pearl (100 gp).


Social Check DCs

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