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NPC Generator

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Advanced [show]


Justin Vance, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a blue feathered hat and blue clothes. His silver hair, when down, is lengthy. His gray eyes peer out from beneath his feathered blue hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east, but his parents moved at a very young age to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 8 years.

Motivation: Further expansion of business; and wants a kiss

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Has a crush. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Justin Vance, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 5 (-3)11 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bertram Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a red armored body suit, with a simple grey line shooting up and back down. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker. Bonds: Poor, Immigrant, Adventurer. Occupation: Carter

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Winterbourne, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 5 (-3)11 (+0) 13 (+1)13 (+1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Disguise kit. 1 Silver holy symbol.


Social Check DCs


John Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple yellow robe with tan stripes complete with hood. His golden hair is cut short. He has gleaming, smiling brown eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Healer in town.

History: He got into the Healer business at a young age. While studying, he fell in love. They married and had a daughter. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Athletic, Passionate. Flaws: Insane. Bonds: Job, In love. Occupation: Healer

Voice: Speaks in third person

Attributes [hide]

John Copeland, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 13 (+1)5 (-3)
Skills Persuasion -1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gomory Braxton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large tan mantle and cape that has been intricately interwoven into his black robe. His hair is brown and very short. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gomory was raised in a hard working conservative environment. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to raise his children well; and expand his business

Ideals: Justice. Bonds: Job, Nature, Criminal record, Family. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Gomory Braxton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 13000 cp. 1 Half-Plate.


Social Check DCs


Theodoric Wallace, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he wears very tight pants and wife beaters, though occasionally he sports a white coat. With a patchy auburn beard and wild auburn hair. His hazel eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.

History: Theodoric hails from a village terrorized by giants. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Enemies, Slave. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theodoric Wallace, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)13 (+1) 9 (-1)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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