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NPC Generator

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Advanced [show]


Arnold Harley, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is chestnut, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.

History: Arnold was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Mortician for hire.

Motivation: Expand his business; and sabotage a competitor

Ideals: Persistence. Flaws: Antagonistic, Selfish. Bonds: Attractive, Job. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Arnold Harley, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 13
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Golden pearl (60 gp). Blue star sapphire (800 gp).


Social Check DCs


Gerald Blyth, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull grey sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case, he is not a threatening figure. He has a golden handlebar mustache and slicked back golden hair. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.

History: His mother raised him in a mountain cabin. He worked as a nervous Slave Trader and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Selfish, Addict. Bonds: Nature, Job, Religious. Occupation: Slave Trader

Voice: Speaks with a cold

Attributes [hide]

Gerald Blyth, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 17 (+3)12 (+1) 10 (+0)8 (-1)
Skills Deception +1, Insight +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: Aquamarine (400 gp). Lapis lazuli (7 gp). Alexandrite (400 gp). 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Clerebold Branson, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Clerebold has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he is greedy

Ideals: Athletic. Flaws: Greedy, Disease. Bonds: Rich, Attractive, Job. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Clerebold Branson, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)9 (-1) 15 (+2)17 (+3)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


Rolf Addington, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a skull on it. He has styled his silver hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Stoic and calm, he prefers to meditate than take action. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north to a Adventurer, Rolf learned a great deal about his father's area of expertise. Rolf was born on a far northern island where he grew up under the tutelage of his father, an expert Adventurer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Philantrophist. Bonds: Job, Immigrant, Religious. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Rolf Addington, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gerard Huxley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. He has moderate length silver hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Apothecary business at a young age. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.

Motivation: To unite with his sister; and wants to have a good time and be beloved

Ideals: Disciplined, Optimist. Bonds: Job, Nature, Family. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Gerard Huxley, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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