Thomas Rowley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tan collared shirt and white pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has a very tight haircut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is calm most of the time but flees social interaction. He has a minor phobia of water and hates getting wet.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Addict, Shy, Fearful. Bonds: Religious, Mentor. Occupation: Performer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 27000 sp. 1 Minor magic item.
Anselm England, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears clothing that is held on in multiple layers but all of it is in poor condition. His broad hat is riddled with cuts and holes. His eyes are gray and beady.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He also has developed a complete distrust of the Hunter profession.
History: Born in the south to a Animal Trainer, Anselm learned a great deal about his father's area of expertise. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has drifted from career to career and currently works as a Animal Trainer.
Motivation: Someone believes him a fraud; and expand his business
Flaws: Ugly, Disease. Bonds: Poor, Enemies, Job. Occupation: Animal Trainer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Heward Blackwood, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears bulky tan painted plate armor. His golden hair is braided into rings. His eyes, though not visible through his cowl, are brown.
Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Gardener profession.
History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and he uses money and sex appeal to get what he needs
Ideals: Disciplined. Bonds: Job, Adventurer, Rich, Attractive. Occupation: Barkeep
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 6 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp).
Nicholas Stanford, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a green armored body suit, with a simple tan line shooting up and back down. His red hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep
Ideals: Gifted. Flaws: Ugly, Insane, Insomniac. Occupation: Doctor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Black pearl (900 gp). Chrysoberyl (120 gp). 1 Half-Plate.
John Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. He is bristling with hidden weapons, mostly monstrous two handed axes and nunchakus. He wears his brown hair down. He wears a mask on his face.
Personality: His tongue was cut out and he uses sign language. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, John grew up listening to his mother's many stories. A few years later when the east was not economically sound they moved to his current location. He has recently gotten a pet goose that steals things from people.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Flaws: Disease. Bonds: Criminal record, Adventurer, Immigrant. Occupation: Layabout
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
