Drogo Blakely, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of morningstars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He sports a long silver beard, and similarly colored long hair. His gray unseeing eyes seem to look past you.
Personality: He is overprotective of those who hire his services. He plays an instrument quite well.
History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal singing training, and achieved minor success. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Rich, Guardian. Occupation: Stylist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 13000 cp. Freshwater pearl (12 gp). 3 Smokesticks.
Patrick Southey, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses in green turtlenecks beneath a white coat with brown slacks. He is an epitome of beauty. His red hair is smooth and relatively long. He has a tattooed face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a white middle class family as the only child. He has had some formal music training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by drow. Patrick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He doesn't get along with people that don't share his tastes; and to find somewhere to settle down
Ideals: Joker, Impeccable, Artistic. Flaws: Mundane. Bonds: Attractive. Occupation: Farmer
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
William Marleigh, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His whole body is exceptionally muscular. He sports a long golden beard, and similarly colored long hair. He has hazel eyes and a brown hat with a grey feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: When he was but 5 years old his parents immigrated from the west. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He left for the west, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Extrovert, Gifted. Flaws: Sensitive, Addict. Bonds: Immigrant. Occupation: Bellfounder
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: Solid gold idol (200 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Solid gold idol (200 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Balimaar Digby, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a long, grey cloak. He keeps his white hair in a pixie cut. His eyes are violet and catlike.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Balimaar's mother didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of specialists.
Motivation: He is unsatisfied with his job; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic, Secretive. Bonds: Enemies, Criminal record, Job. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Moonstone (30 gp). White pearl (150 gp).
Alexandre Watson, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears red trousers with brown and black striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His brown unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in ceremonial dagger use. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes him a fraud; and he is greedy
Ideals: Professionalism, Fighting. Flaws: Disease. Bonds: Rich, Enemies. Occupation: Guard
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
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