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Advanced [show]


Manfred Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries a battered longbow and tarnished mace as well. He wears his white hair up. This hazel eyed easterner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Guardian, Criminal record. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Manfred Redfield, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)10 (+0) 10 (+0)6 (-2)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alexandre Staurheim, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a simple blue robe with green stripes complete with hood. He has done his best to style his brown hair to look like a famous performer. His hazel eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and to be a fortune-teller again

Flaws: Shy, Fearful. Bonds: Poor, Adventurer, Job. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

Alexandre Staurheim, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)13 (+1) 9 (-1)17 (+3)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 30 pp. Smoky quartz (50 gp). Brown-green garnet (60 gp). 4 Smokesticks. 1 Alchemist’s fire.


Social Check DCs


Diggory Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. He has a long black beard with little hanging trinkets. He has a dull look in his hazel eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by goblins. Diggory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Religious, Enemies. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Diggory Walcott, Male Human Fighter 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Aldous Northcott, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in a clean brown cloak covering his clean studded leather. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has been a successful dealer in antiques buying low and selling high.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Family, Rich. Occupation: Animal Trainer

Voice: Indian accent

Attributes [hide]

Aldous Northcott, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)14 (+2) 10 (+0)15 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Conrad Marlee, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His golden hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the west his family was never financially stable. His childhood dream was to be a Merchant, but he was a colossal failure. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic. Flaws: Insomniac, Shy. Bonds: Job, Poor. Occupation: Priest

Voice: Stutters

Attributes [hide]

Conrad Marlee, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 16 (+3)13 (+1) 5 (-3)7 (-2)
Skills Investigation +3, Perception -1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. Aquamarine (400 gp).


Social Check DCs

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