Tim Everly, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. With bright brown hair and a scraggly beard. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, he has a hard time making friends. He is afraid of women and trembles around them
History: Born to a Dilettante, his father struggled to pay the bills. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Tim's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.
Motivation: He loathes his own lifestyle.
Flaws: Addict, Antagonistic, Shy. Bonds: Poor. Occupation: Bookbinder
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 sp.
Aldous Atherton, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a white poncho over his likewise colored trousers and shirt, and sports empty pouches on his belt. His black hair is slicked back into a classic pompadour. His eyes are hazel and catlike.
Personality: A skeptical and narcissistic man, Aldous's first love is himself. His second love is also himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Aldous was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Money/treasure; and he wants to meet his childhood hero
Ideals: Impeccable, Joker. Bonds: Attractive, Adventurer, Rich. Occupation: Armorer
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Drogo Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin blue vertical stripes and brown pants. He has a slight overbite and is overall scrawny. His white hair is cut jaggedly and amateurishly. His gray eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a Doctor, his mother struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He has recently gotten a pet goose that steals things from people.
Motivation: He has passion for adventuring and risk; and he is being blackmailed/forced/etc and this influences his actions
Bonds: Criminal record, Poor, Religious, Adventurer. Occupation: Junk Dealer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Zircon (70 gp).
Heward Peyton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His white hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He got into the Servant business at a young age. He moved out south to avoid the crime he committed. He has since lost track of the people in his past.
Motivation: Wants to open a new tavern; and he has decided he is irredeemable
Ideals: Disciplined. Bonds: Attractive, Criminal record, Job, Family. Occupation: Servant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2300 sp. Amethyst (50 gp). Sardonyx (20 gp). 1 Masterwork studded leather. 1 Banded mail.
Balimaar Kendall, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His golden hair is lengthy and is close to two feet long. He is baby faced.
Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered
History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Poor, Nature. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork studded leather. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
