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NPC Generator

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Advanced [show]


Roland Harrington, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear grey tank tops with black pants. He wears his white hair up in a very large beehive style do. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Roland Harrington, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Athletics +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Richard Easton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries with him a set of sickles on his belt, each one with a topaz on the hilt. His chestnut hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Richard took refuge in the ruined castle and found the beat up sickle and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Bonds: Rich, Nature, Job. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Richard Easton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)9 (-1) 13 (+1)8 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Gladstone, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a feathered hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is almost excessively polite to everyone, even when angry. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His mother raised him in a mountain cabin. Theodoric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

Theodoric Gladstone, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 13 (+1)8 (-1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Lance Prescott, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His red hair is smooth and relatively long. His amber unseeing eyes seem to look past you.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the west, but his parents moved at a very young age to the east. Lance was born on a far western island where he grew up under the tutelage of his father, an expert Courier. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Optimist. Flaws: Disease. Bonds: Immigrant, In love. Occupation: Courier

Voice: Australian accent

Attributes [hide]

Lance Prescott, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)12 (+1) 8 (-1)6 (-2)
Skills Arcana +3, Performance +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 80 pp.


Social Check DCs


Cory Kenley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, grey cloak. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His green eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He enjoys reading and quiet.

History: A powerful brothel owner made him what he is. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and to settle down with his crush

Ideals: Joker, Logical. Bonds: Mentor, Adventurer, Has a crush. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Cory Kenley, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)6 (-2) 15 (+2)16 (+3)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp.


Social Check DCs

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