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Advanced [show]


Diggory Northcott, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a white cloak and cross-gartered violet stockings. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves singing and to teach people singing more than just about anything. He does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Ideals: Artistic, Fighting. Flaws: Insomniac. Bonds: Poor, Enemies. Occupation: Marshal

Voice: Posh accent

Attributes [hide]

Diggory Northcott, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 11 (+0)9 (-1)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 50 pp. 1 Bullseye lantern. 1 Masterwork Musical instrument. 1 Disguise kit.


Social Check DCs


Everard Richie, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears professional attire. He wears his red hair up in a very large beehive style do. His violet eyes are slightly larger than normal.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Everard was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.

Motivation: He is a bit of a kleptomaniac; and an old rival family wants him found

Flaws: Addict. Bonds: Attractive, Job, Criminal record, Family. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Everard Richie, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)13 (+1) 8 (-1)14 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Shelley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and is pretty ugly. He wears his chestnut hair up. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also is a firm believer in the manly ideal.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Manfred was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Manfred decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Mortician.

Motivation: To be a Stableman again; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Job, Criminal record. Occupation: Mortician

Voice: Scratchy, weak

Attributes [hide]

Manfred Shelley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adam Emsworth, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears an entirely blue suit with white socks and a vest with buckled shoes. His hair is short and white. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born into a rich family. Adam was born on a far western desert where he grew up under the tutelage of his father, an expert Soapmaker. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep.

Ideals: Joker, Philantrophist. Flaws: Insomniac. Bonds: Rich, Immigrant. Occupation: Soapmaker

Voice: Slow speaker

Attributes [hide]

Adam Emsworth, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Gold dragon comb with red garnet eye (300 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Gomory Bradley, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears an entirely pastel suit with black socks and a vest with buckled shoes. He has a small bristly mustache and wavy black hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of brigands once and for all.

History: He served in the navy to pay for his family's outstanding loans. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Military, Adventurer. Occupation: Baker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Bradley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20 pp. Coral (140 gp). Jet (140 gp). Jet (140 gp).


Social Check DCs

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