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Advanced [show]


Adelard Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. He keeps his white hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of giants.

Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Dilettante

Voice: Soothing and warm

Attributes [hide]

Adelard Cumberbatch, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 14 (+2)13 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Orc, Aquan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 22000 cp. 1 Bullseye lantern. 1 Magnifying glass. 1 Bullseye lantern. 1 Climber’s kit.


Social Check DCs


Justin Chatham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case, marred by sweets. His red hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He has always had a great fascination with Human culture. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the east. He was an apprentice working in his father's forge. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and human compassion

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Immigrant, Job. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Justin Chatham, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)7 (-2) 14 (+2)14 (+2)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Coral (150 gp). Chrysoprase (50 gp).


Social Check DCs


Clerebold Law, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. His tied-back hair is brown. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast forest. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fortune-teller responsibilities is difficult

Flaws: Antagonistic, Shy. Bonds: Adventurer, Nature, Job. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Clerebold Law, Male Human Fighter 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)14 (+2) 9 (-1)12 (+1)
Skills Acrobatics +2, History +5
Senses Passive Perception 9
Languages Common, Celestial, Giant
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Trym Rodney, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears baggy grey pantaloons and a black scarf. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a white middle class family as the only child. He worked as a nervous Barkeep and found it very stressful. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and wants to open a new tavern

Flaws: Secretive, Mundane. Bonds: Job, Nature, Guardian. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Trym Rodney, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)9 (-1) 8 (-1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Beverly, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. He wears a colorful flower in his brown hair. His green eyes lackadaisically let the world flow into them.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Entrepeneur, Artistic. Bonds: Attractive, Poor, Adventurer. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Gunter Beverly, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)8 (-1) 7 (-2)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 14000 cp.


Social Check DCs

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