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Lance Wordsworth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. He keeps his long brown hair kept up in a rat tail. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is skeptical of what others tell him and is slow to trust.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been saving his money to try and buy his brother's freedom.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Shy. Bonds: Family, Slave, Adventurer. Occupation: Hunter

Voice: Soft and mumbly

Attributes [hide]

Lance Wordsworth, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)17 (+3) 14 (+2)15 (+2)
Skills Nature +5, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Aquan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 sp.


Social Check DCs


Godfrey Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He sports black clothing, slightly heavier than average wear. His red hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a great chef.

History: The child of a Glassblower, who enjoyed hunting, Godfrey was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Butcher

Voice: Boston accent

Attributes [hide]

Godfrey Brandon, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)16 (+3) 11 (+0)13 (+1)
Skills Insight +2, Investigation +5
Senses Passive Perception 10
Languages Common, Draconic, Halfling, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Bertram Ansley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in a clean black cloak covering his clean studded leather. He has done his best to style his brown hair to look like a famous performer. His thin eyebrows rest above his beady brown eyes.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Barrister

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Ansley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)7 (-2) 13 (+1)14 (+2)
Skills Investigation +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He is portly but not overly obese. His white hair is still thick. His blue unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Entrepeneur. Flaws: Ugly, Disease, Impulsive, Antagonistic. Occupation: Beggar

Voice: Farmer accent

Attributes [hide]

Gerard Kendall, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)5 (-3) 11 (+0)13 (+1)
Skills Insight +2, Investigation -1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Silk rope.


Social Check DCs


Balimaar Gentry, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length black hair. His amber eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Religious. Occupation: Painter

Voice: Rolls R's

Attributes [hide]

Balimaar Gentry, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)8 (-1) 8 (-1)6 (-2)
Skills Performance +0, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Half-Plate.


Social Check DCs

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