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NPC Generator

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Advanced [show]


Gerard Tindall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has the majority of his body covered in plate. His tied-back hair is brown. His green eyes are passionate and lively.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Terse. Bonds: Family, Criminal record. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Gerard Tindall, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)10 (+0) 15 (+2)4 (-3)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 29000 sp. Black pearl (700 gp).


Social Check DCs


Ralf Blankley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a red shirt with thin black vertical stripes and green pants, marred by teas. He keeps his white hair in a flapper bob. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a ruler and was forced into it by his family

Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Family. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Ralf Blankley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)15 (+2) 9 (-1)9 (-1)
Skills Performance +1, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


William Axton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears red leather gloves, a red jacket, and tight pants. His white hair is smooth and relatively long. He has blue eyes and a red hat with a pastel feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Laborer soon after.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Flaws: Greedy. Bonds: Military, Rich, Job, Slave. Occupation: Laborer

Voice: Excited and jittery

Attributes [hide]

William Axton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Moss agate (11 gp). Banded agate (11 gp). Fire opal (400 gp).


Social Check DCs


Dean Berkeley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a black and tan handkerchief worn on his left side. His red hair is styled in orderly dreadlocks. His eyes are likewise amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: When he was but 4 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich, Job. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

Dean Berkeley, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Investigation +4, Stealth +1
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Robert Skelton, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a chestnut handlebar mustache and slicked back chestnut hair. He is very pretty but has cold, dead eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted necromantic powers by his dying sister.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Athletic, Gifted. Flaws: Shy, Fearful. Bonds: Attractive. Occupation: Bowyer

Voice: Posh accent

Attributes [hide]

Robert Skelton, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp. Gold and topaz bottle stopper cork (800 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (800 gp).


Social Check DCs

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