Wymar Reed, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. He is bristling with hidden weapons, mostly greataxes and maces. His white hair is slicked back into a classic pompadour. He has a dull look in his amber eyes.
Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Spy, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Bonds: Criminal record, Job, Rich, Military. Occupation: Actor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Lapis lazuli (16 gp). Hematite (16 gp). Alexandrite (200 gp). 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
Geoffrey Wakefield, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this eastern man wears a grey armored body suit, with a simple white line shooting up and back down. His black hair is still thick. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. He pushes his goals aggressively. He is also a coward if confronted.
History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Geoffrey's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Geoffrey and his spouse have recently divorced.
Motivation: Wants to raise his children well; and doesn't want to be a adventurer and was forced into it by his family
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Family. Occupation: Adventurer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: Blue quartz (14 gp). 1 Half-Plate. 1 Breastplate. 1 Masterwork Light steel shield. 1 Half-Plate.
Hunter Barney, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a green armored body suit, with a simple black line shooting up and back down and is in decent physical shape. His red hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He became a Shoemaker soon after.
Motivation: He would like to get married and retire; and he is unsatisfied with his job
Flaws: Ugly. Bonds: Job, Has a crush, Adventurer. Occupation: Shoemaker
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1500 sp.
Gerard Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is dressed in a clean blue cloak covering his clean studded leather. His silver hair has been sun bleached extensively. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invites people to come help in his community garden.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.
Motivation: To share knowledge with the world; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist, Logical. Flaws: Addict, Insane. Occupation: Dilettante
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp.
Aldous Norton, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this eastern man wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. He has moderate length silver hair. His face is scarred and worn.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.
History: Born to a Gardener, his mother struggled to pay the bills. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Aldous's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and revenge
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Doctor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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