Anthony Burton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise amber.
Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He plays an instrument quite well.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He'd like to take his coworkers down a peg; and to share knowledge with the world
Ideals: Artistic, Logical. Flaws: Secretive. Bonds: Job, Rich. Occupation: Ploughman
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon.
Cory Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered blue stockings. His skin is fair and his fingers are delicate and long. He has a long red beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.
History: Cory was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Doctor for hire.
Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern
Ideals: Impeccable. Flaws: Depressed, Fearful. Bonds: Job, Poor. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Auran, Giant, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 15000 cp. 1 Masterwork Light steel shield. 1 Breastplate. 1 Buckler.
Adelard Spaulding, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel tunic with blue highlights, and long green pants that bunch up around his shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has done his best to style his golden hair to look like a famous performer. He has hazel eyes.
Personality: He can speak with the recently deceased. He is skeptical of what others tell him and is slow to trust.
History: Gifted from a young age, Adelard studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adelard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adelard. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Adelard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, In love, Slave. Occupation: Sculptor
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. Moss agate (9 gp).
Norman Berkeley, Male Human [Permalink]
Personal [hide]
Description: This western man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His clothes are grease stained in places. He has chestnut hair. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is a Chromatic Dragon in disguise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Adventurer. Occupation: Roofer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Banded agate (11 gp). Black pearl (900 gp).
Hunter Langley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His silver hair is thinning but still full. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Hunter will drive conversation. Flattery will make him almost putty in your hands.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Extrovert, Artistic. Flaws: Ugly, Selfish, Fearful. Occupation: Carter
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Moss agate (14 gp).
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