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NPC Generator

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Advanced [show]


Roger Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat, and he perpetually has his greataxe ready. He wears a colorful flower in his golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Banker, Roger learned a great deal about his father's area of expertise. His childhood dream was to be a Cook, but he was a colossal failure. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Roger Carlyle, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Arnold Mori, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large black mantle and cape that has been intricately interwoven into his pastel robe. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Sculptor for hire.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic, Insane. Bonds: Mentor, Job. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Arnold Mori, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. Moss agate (14 gp). Deep blue spinel (1000 gp). Deep blue spinel (1000 gp). Chrysoberyl (110 gp).


Social Check DCs


Peter Nibley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His hazel unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Flaws: Disease, Antagonistic, PTSD. Bonds: Religious, Adventurer, Slave. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

Peter Nibley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)7 (-2) 14 (+2)11 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Alex Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his silver hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a very good compulsive liar and kleptomaniac.

History: Alex was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alex grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alex. He was always very intelligent and has formed a secret society of specialists.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and to unite with his brother

Ideals: Philantrophist. Flaws: Secretive. Bonds: Rich, Criminal record, Family, Job. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Alex Pinkerton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Kyle Colton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Mortician uniform. He wears a colorful flower in his golden hair. He is very pretty but has cold, dead eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a Mortician soon after.

Motivation: Human compassion; and further expansion of business

Ideals: Entrepeneur. Flaws: Racist. Bonds: Job, Attractive, Religious. Occupation: Mortician

Voice: Spits words with contempt

Attributes [hide]

Kyle Colton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)13 (+1) 16 (+3)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs

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