Everard Elton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy black hair. He has a dull look in his green eyes.
Personality: A skeptical and narcissistic man, Everard's first love is himself. His second love is also himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the west to a Sage, Everard learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He ran away from his former home and has been making his living as a Sage for the past few years.
Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Adventurer. Occupation: Sage
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 14000 cp. Hematite (12 gp). Rhodochrosite (12 gp).
Wymar Redfield, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a grey collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has shaved his head bald. He has gleaming, smiling green eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the north, but his parents moved at a very young age to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Flaws: Shy, Impulsive, Ugly. Bonds: Immigrant, Adventurer. Occupation: Courier
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Brass mug with jade inlays (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Silver comb with moonstones (700 gp).
Alex Snowdon, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is dressed in earthy colors with a green and blue handkerchief worn on his right side. His whole body is exceptionally muscular. He wears a top hat to hide his balding. His eyes, though not visible through his cowl, are brown.
Personality: He is extraordinarily eccentric. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Miller business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and he wants revenge against dire rats
Flaws: Insane. Bonds: Immigrant, Rich, Job, Criminal record, Enemies. Occupation: Miller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Gunter Kendal, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair and beard is wavy and long. He has violet eyes and a black hat with a green feather.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Barrister
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2000 cp. Moonstone (50 gp). Moss agate (16 gp).
Anthony Law, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tattered old clothes. He keeps his blonde hair in a pixie cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Laborer business at a young age. He moved from fad to fad and when he turned 15 he discovered singing. He's also a talented Stylist, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Laborer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp.
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