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Advanced [show]


John Adley, Male Human [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by giants. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He wants revenge against giants; and his religion dominates his actions

Ideals: Persistence. Flaws: Cynical. Bonds: Attractive, Religious, Enemies. Occupation: Tailor

Voice: Hissing voice

Attributes [hide]

John Adley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)14 (+2) 17 (+3)17 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Frederick Hamilton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His white hair has been sun bleached extensively. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 53. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Frederick and his spouse have recently divorced.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Flaws: Insane, Antagonistic, Disease. Bonds: Criminal record. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Frederick Hamilton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 14 (+2)12 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Theobald Gresham, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, blue shirt, and green tie. He has a slight overbite and is overall scrawny. His golden hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He exudes charisma. He is a tour de force of persuasion. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Forgetful. Bonds: Attractive, Rich, Enemies, Job. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Theobald Gresham, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Drogo Copeland, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears his red hair up in a very large beehive style do. His fierce hazel eyes like to dwell on things.

Personality: A deeply religious man he believes everything happens for a reason. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Drogo was born with his father's beautiful face. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Hedonist. Bonds: Religious, Attractive. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Drogo Copeland, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Moss agate (13 gp). Deep blue spinel (500 gp). 1 Antitoxin. 3 Smokesticks.


Social Check DCs


Chad Read, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a robe, a symbol of the sun god around his neck, and a greataxe on his belt. He has golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Fighting, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Chad Read, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 8 (-1)13 (+1)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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