Simon Ryley, Male Human [Permalink]
Personal [hide]
Description: This man wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair is brown and curly. His half smiles and brown eyes are beguiling and draw you in.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and he uses money and sex appeal to get what he needs
Ideals: Persistence, Artistic. Bonds: Rich, Attractive, Family. Occupation: Mercenary
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 35000 sp. 4 Antitoxin. 1 Everburning torch. 2 Smokesticks. 2 Acid flasks.
Everard Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a yellow and black robe with the hood down. His skin is fair and his fingers are delicate and long. He has wavy white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Eccentric and domineering, Everard will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and he doesn't get along with people that don't share his tastes
Ideals: Extrovert, Logical. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Masseuse
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Gunter Nibley, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear blue tank tops with red pants. His red hair is cut short. His violet eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born in a small forest village. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Family, Nature. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Draconic, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 400 gp.
Wymar Wharton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a simple brown robe with tan stripes complete with hood. He sports a long red beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.
History: He comes from a rich eastern family. Cursed with unlife at a very young age, Wymar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Professionalism. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Shipwright
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp. Sard (60 gp). Red garnet (130 gp).
Trym Peyton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light pastel in addition to tight pants. With a patchy black beard and wild black hair. His amber eyes dart from person to person.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered north to less war torn lands. He is searching for what he claims is his rightful reward.
Motivation: Expand his business; and he wants revenge against goblins
Flaws: Ugly, PTSD. Bonds: Job, Adventurer, Enemies. Occupation: Fisher
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Everburning torch. 2 Smokesticks. 4 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!