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Advanced [show]


Robert Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. With a patchy chestnut beard and wild chestnut hair. His face is scarred and worn.

Personality: Robert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invites people to come help in his community garden.

History: The child of a Barber, who enjoyed hunting, Robert was taken on many hunting expeditions. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now spends his time doing works of charity.

Motivation: He has decided he is irredeemable.

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Gardener

Voice: Deep voice with rolling R's

Attributes [hide]

Robert Marlee, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)17 (+3) 13 (+1)11 (+0)
Skills Acrobatics +6, History +5
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Halfling
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +5

Possessions: 300 gp. Tourmaline (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Henry Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and red pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His head has been shaved. His eyes, though not visible through his cowl, are hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Henry Leighton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)18 (+4) 11 (+0)11 (+0)
Skills Medicine +2, Religion +6
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Reid, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. He wears a feathered hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also hits on women, regardless of circumstances.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Mason job and began his own company from there.

Motivation: To be a Healer again; and he loathes his own lifestyle

Ideals: Opinionated. Flaws: Depressed. Bonds: Has a crush, Poor, Job. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Arnold Reid, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Good lock. 1 Silk rope. 1 Silver holy symbol.


Social Check DCs


Diggory Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is braided into rings. He has several tiny amethyst earrings on each ear.

Personality: He acts crazy and hedonistic. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small desert village. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Flaws: Hedonist, Fearful. Bonds: Rich, Nature, Adventurer, Slave. Occupation: Bounty Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Diggory Stansfield, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Drogo Altham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his nunchaku. He sports a long white beard, and similarly colored long hair. His eyes are hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: He was raised by priests from a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Justice. Bonds: Adventurer, Religious, Mentor. Occupation: Bookbinder

Voice: Forgets to breathe while speaking

Attributes [hide]

Drogo Altham, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 800 sp.


Social Check DCs

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