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Advanced [show]


Arnold Harper, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. He is bristling with hidden weapons, mostly sais and axes. His golden hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Arnold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has recently gotten a pet goose that steals things from people.

Motivation: To settle down with his crush; and he feels threatened by others

Ideals: Artistic, Gifted. Flaws: Fearful. Bonds: Criminal record, Mentor, Has a crush. Occupation: Ruler

Voice: Hollow voice

Attributes [hide]

Arnold Harper, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)9 (-1) 16 (+3)9 (-1)
Skills Athletics +2, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1

Possessions: 40 pp. Deep blue spinel (800 gp). 1 Half-Plate.


Social Check DCs


Patrick Badger, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting black shirt and pants. He wears his auburn hair down. He is very pretty but has cold, dead eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the south, but his parents moved at a very young age to the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and retire the richest man in the south

Ideals: Athletic, Entrepeneur. Flaws: Terse. Bonds: Attractive, Immigrant. Occupation: Mortician

Voice: Shortens vowels

Attributes [hide]

Patrick Badger, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 11 (+0)10 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Aquamarine (1200 gp). Alexandrite (1200 gp). Brown-green garnet (40 gp). White pearl (40 gp).


Social Check DCs


Trey Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He is wearing colorful clothing, dressed as a Adventurer. His silver hair is lengthy and is close to two feet long. His eyes are likewise violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Adventurer business at a young age. Trey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end; and he has a crush on the local banker

Ideals: Philantrophist. Flaws: Sensitive. Bonds: Job, Nature, Has a crush. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Trey Hadlee, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 13 (+1)16 (+3) 9 (-1)11 (+0)
Skills Intimidation +2, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kody Kensley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long black hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Logical. Flaws: Sensitive, Insane. Bonds: Criminal record. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Kody Kensley, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


Everard Pickering, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, constantly wearing a brown suit, black shirt, and blue tie. He has moderate length blonde hair. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He would like to get married and retire; and further expansion of business

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Family, Has a crush. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Everard Pickering, Male Human Fighter 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 13 (+1)18 (+4)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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