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Advanced [show]


Rolf Ashley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His green eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. Further he is a bit of a stoner and is frequently out of it.

History: Rolf hails from a village terrorized by illithids. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in dagger use. Days after completing his studies, news broke out that his hometown was attacked by illithids. Rolf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Someone believes him a fraud; and he wants revenge against illithids

Ideals: Professionalism, Fighting. Flaws: Addict. Bonds: Attractive, Enemies. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Rolf Ashley, Male Human Fighter 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Aquamarine (200 gp). Carnelian (20 gp). Onyx (20 gp).


Social Check DCs


Gerard Rutherford, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with wide-brimmed hat. He wears a colorful flower in his silver hair. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small plains village. His father took him hunting and taught him how to get in the mind of other creatures. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Attractive, Nature. Occupation: Hunter

Voice: Russian accent

Attributes [hide]

Gerard Rutherford, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)13 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 15000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Dumph, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a green Stetson hat and green clothes. His skin is also unnaturally pale. His auburn hair is kept up in a ponytail inside a Stetson hat. His blue eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Nature, Adventurer, Enemies. Occupation: Hunter

Voice: Australian accent

Attributes [hide]

Theobald Dumph, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)5 (-3) 13 (+1)9 (-1)
Skills Acrobatics +3, Religion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Good lock. 1 Crowbar. 1 Masterwork Musical instrument.


Social Check DCs


Tim Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His deerstalker hat is riddled with cuts and holes. His eyes are amber.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets

Ideals: Optimist, Gifted, Fighting. Flaws: Ugly. Bonds: Guardian. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tim Clinton, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Crowbar. 1 Bullseye lantern. 1 Masterwork Artisan’s tools.


Social Check DCs


Norman Burton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His black hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Norman wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a great chef.

History: A powerful slaver made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted divine powers by his dying brother.

Motivation: Wants to work out more often; and seeks redemption

Ideals: Athletic, Disciplined, Gifted. Bonds: Attractive, Mentor. Occupation: Dyer

Voice: Soft and melodious

Attributes [hide]

Norman Burton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)16 (+3) 11 (+0)12 (+1)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 8000 sp.


Social Check DCs

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