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Advanced [show]


Gerard Addington, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. His skin is fair and his fingers are delicate and long. His chestnut hair is lengthy and is close to two feet long. This green eyed easterner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He was granted necromantic powers by his dying sister.

Motivation: He's looking for his big break.

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Actor

Voice: Speaks in third person

Attributes [hide]

Gerard Addington, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)17 (+3) 3 (-4)14 (+2)
Skills History +5, Persuasion +4
Senses Passive Perception 6
Languages Common, Sylvan, Aquan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Rock crystal (50 gp). Jasper (50 gp). Pink pearl (40 gp).


Social Check DCs


Conrad Cornish, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.

History: When he was but 7 years old his parents immigrated from the east. He was taken from his home at a very young age. He became a Gardener soon after.

Motivation: Expand his business; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Shy. Bonds: Job, Immigrant, Slave. Occupation: Gardener

Voice: Can't modulate volume

Attributes [hide]

Conrad Cornish, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Peter Kensley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his auburn hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Laborer, who enjoyed hunting, Peter was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Peter took refuge in the ruined castle and found the beat up lance and armor he uses now. He has worked as a Barkeep like his father before him.

Motivation: To share knowledge with the world; and he's looking for his big break

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Adventurer, Nature, Job. Occupation: Barkeep

Voice: Pronounces O like U

Attributes [hide]

Peter Kensley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Roger Richie, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His eyes are violet and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a font of random trivia from the lore and stories he has discovered

History: He was born several months after his mother was called into army service. He dropped out of school to support his sick mother, and resented it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Military, Family. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roger Richie, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Carved bone or ivory statuette (10 gp). Fire opal pendant on a fine gold chain (500 gp).


Social Check DCs


Rolf Shelley, Male Human [Permalink]

Personal [hide]

Description: This western man wears light armors faded through time and improper care. His clothes are grease stained in places. He wears his chestnut hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.

History: Gifted from a young age, Rolf studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Poor, Immigrant, Job. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Rolf Shelley, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)5 (-3) 16 (+3)12 (+1)
Skills Arcana -1, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 70 pp.


Social Check DCs

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