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NPC Generator

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Advanced [show]


Chad Bradly, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tattered old clothes. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are gray.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Fortune-teller soon after.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Ugly, Fearful. Bonds: Poor, Job, Military. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Chad Bradly, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Kody Dayton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has done his best to style his white hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: Kody hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born to loving parents in a slum to the west. One day when Kody was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Kody was heart-stricken from the event, and his father started working long hours to provde for them. Due to his spouse's obsession with being a Courier they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Artistic. Flaws: PTSD. Bonds: Family, Poor. Occupation: Roofer

Voice: Speaks with back of mouth

Attributes [hide]

Kody Dayton, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)13 (+1) 9 (-1)18 (+4)
Skills Intimidation +6, Performance +6
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 23000 sp. Brass mug with jade inlays (300 gp). Jeweled anklet (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Gerard Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. His brown hair, when down, is lengthy. He has several tiny jet earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants revenge against drow; and someone believes him a fraud

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Criminal record, Enemies. Occupation: Layabout

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Barlow, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)8 (-1) 16 (+3)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Reynard Tinley, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized jet on his left hand. His tied-back hair is white. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a ruthless business man, a trait he acquired from his father.

History: He was born in a small island village. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and money/treasure

Ideals: Entrepeneur. Flaws: Addict, Disease. Bonds: Rich, Nature. Occupation: Sellsword

Voice: Relaxed voice

Attributes [hide]

Reynard Tinley, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 15 (+2)11 (+0)
Skills Athletics +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 26000 sp.


Social Check DCs


Charles Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a yellow coat over a pastel low-cut shirt, and a small hat upon his head. He has a long red beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better world.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Logical. Flaws: Cynical. Bonds: Attractive, Poor, Adventurer. Occupation: Barber

Voice: Raspy

Attributes [hide]

Charles Eastoft, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)11 (+0) 15 (+2)8 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs

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